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SQUALRUS!!!
Digital Engineering Studio Lead @ Dura Digital · music · pixels · random projects
⛏UNDER CONSTRUCTION SINCE 2001🚧
C:\SQUALRUS\welcome.exe
Hey! I'm Chad. 🏄 Digital Engineering Studio Lead at Dura Digital — helping teams ship real products for real people. Off the clock I build things that make me happy and teach me something along the way. Usually both.
squalr.us is my corner of the internet: built with Hugo, stuck in 1997, and fueled by caffeine and music. Sign the guestbook before you leave — don't be a lurker.
The studio site for Squalrus Games, my one-person game studio. It has a section for each game, a press kit, and the privacy and support pages that app stores require.
A pixel-art creature-care game for Android with a deadpan sense of humor. Hatch an egg, keep its needs up, furnish its room, and play Gem Match to pay for it all. It's probably fine.
A hyperlocal neighborhood discovery app — check in at local spots, collect a mushroom species for every place and neighbor you find, follow events, claim coupons, and earn badges. Started in Phinneywood, Seattle; anyone can start their own neighborhood.
A top-down survival space shooter headed for Android, Xbox, and Steam. Fight through procedurally generated sectors and scavenge ship parts to stay fueled, armed, and alive.
A Claude Code skill plugin that keeps your backlog, changelog, and project context current inside the repo — so every new session picks up exactly where you left off.
A road-trip game for kids: spot a real car of each rainbow color out the window and check it off — with expanded color sets and an in-order 'hard mode'.